The group responsible for *Doom: The Dark Ages* has recently formed a union, highlighting a rising trend of labor organization in Microsoft-owned game development companies. By taking this step, they align themselves with numerous developers from renowned firms like Blizzard and Bethesda, striving to gain a voice in essential workplace matters, particularly those related to layoffs.
On Friday, about 165 employees at id Software revealed their unionization with the Communications Workers of America (CWA). This union is characterized as a “wall-to-wall” organization, which means it includes all non-managerial developers at the studio, irrespective of their positions, whether they are artists or engineers. The push for unionization came after substantial layoffs at Microsoft, leading to the cancellation of entire projects and the disbandment of the teams that worked on them.
Andrew Willis, a producer at id Software, highlighted the necessity for such a union, stressing the significance of developers uniting to challenge unilateral choices made by industry leaders. He remarked, “The union is a means for us, the developers, to regain control over the industry we cherish and to guarantee that it produces high-quality products from dedicated workers who receive health benefits and have longevity beyond mere quarterly profits.”
Union activities within the gaming sector have been gaining traction, with various protests, including one featuring around 40 game developers during the Game Awards, showcasing ongoing labor issues.
Founded in 1991 by trailblazers like John Carmack and John Romero, id Software is renowned for its groundbreaking advancements in 3D gaming, with landmark titles such as *Wolfenstein 3D* and the original *Doom*. The studio later merged into Bethesda’s parent company, Zenimax, in 2009, and was acquired by Microsoft in 2021 for over $8 billion. Earlier this year, the studio launched *Doom: The Dark Ages*, which earned several nominations at The Game Awards 2025, securing the honor for best accessibility options.
This recent union formation comes on the heels of earlier labor organization attempts at id Software, including the successful unionization of the QA team. In a noteworthy achievement this year, Bethesda Game Studios completed its initial collective bargaining agreement with Microsoft, which provides a blueprint for other teams within the company aiming to negotiate working conditions concerning pay, remote work, and severance.
Caroline Pierrot, a senior VFX artist at id Software, expressed her pride in being part of the organizing movement, highlighting the capacity of unions to empower employees and positively shape the future of the gaming industry. As labor organization continues to evolve in this field, workers are increasingly pursuing cooperative methods to tackle the volatile nature of their industry and advocate for improved conditions.