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Konami Abandons Launch of Silent Hill f Original Soundtrack, Reveals Refunds
Konami Abandons Launch of Silent Hill f Original Soundtrack, Reveals Refunds
3:03 am

Konami has formally announced the cancellation of the original soundtrack and vinyl collection for “Silent Hill f,” and will be issuing refunds to individuals who pre-ordered. Although the game debuted successfully, exceeding one million sales by September 29, fans are disheartened by the cancellation. The soundtrack was scheduled for release on December 17, 2025, but Konami attributed the decision to “various circumstances.” Fans have voiced their dissatisfaction on platforms such as Reddit, particularly since the “Silent Hill 2” soundtrack was launched without complications. Konami has not shared additional information regarding the cancellation.

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Preview of Anno 117: Pax Romana — The Supreme Experience for Multitaskers
Preview of Anno 117: Pax Romana — The Supreme Experience for Multitaskers
6:43 pm

I have just finished my second preview phase for *Anno 117: Pax Romana*, and surprisingly, I’m still not a master. I’m discovering that the *Anno* franchise has a way of humbling those who consider themselves connoisseurs of strategy or city-building games. With the game’s November launch approaching, I’ve invested another 10-15 hours into *Anno 117: Pax Romana*, and while I still wouldn’t call myself proficient, I’m eager to devote a hundred more hours.

To start, I played this game on both my [ROG Xbox Ally X](https://www.cgmagonline.com/review/hardware/rog-xbox-ally-x-handheld/) in docked mode and my PC equipped with an NVIDIA GeForce 4080 GPU. I’m continually amazed by the breathtaking visuals of *Anno 117: Pax Romana*. Even though the [Xbox Ally X](https://www.cgmagonline.com/review/hardware/rog-xbox-ally-handheld/) lacks some power, the game remains visually striking, but switching to PC for sandbox mode had me frequently zooming in to observe my little citizens at work. It doesn’t operate as smoothly on the handheld, yet it was more than adequate. If you have the chance to run *Anno 117: Pax Romana* at 4K, I highly suggest you do so.

I covered some fundamentals in my initial [preview of *Anno 117: Pax Romana*](https://www.cgmagonline.com/articles/previews/anno-117-pax-romana-hands-on/), so I recommend checking that out for more insights. You’ll find information about resource management, fulfilling your populace’s needs, and many of my early errors. In this preview session, I managed to engage more with the campaign and also enjoyed some time in sandbox mode, which has been incredibly enjoyable.

### “I am still in awe of how truly stunning Anno 117: Pax Romana is.”

Within the campaign, you are tasked with world-building while following a narrative, of course. You can choose to assume the role of Marcia Tertia, Decimus’s daughter, a reserved girl meant for marriage, or Marcus Naukratius, Decimus’s son, who finds himself working due to his rebellious nature. I chose to follow Marcia’s path, championing girl power!

Honestly, I was somewhat taken aback as I navigated the storyline in *Anno 117: Pax Romana.* I had anticipated some political elements, but there are sections that delve into pure soap opera theatrics! I won’t give away specific plot points, but it felt a bit exaggerated, and I’m not even far into the narrative yet. There’s a lot of intrigue surrounding Marcia’s storyline, and I am keen to uncover more.

However, it feels like the story is only partially integrated into the gameplay in *Anno 117: Pax Romana*. In Marcia’s case, there’s a quest that resembles someone repeatedly asking, “how about now?” Once you experience it, you’ll get what I mean. This occurs very early in the narrative, so hopefully, the quests will have greater significance as I progress. Only time will reveal that, and *Anno 117: Pax Romana* is sure to consume plenty of mine.

Sandbox mode is where I found myself wanting to invest the majority of my time in *Anno 117: Pax Romana*—and that’s not typical of me. Even without a defined story, the game still adheres to a clear progression path. You must collect wood to construct houses, which allows you to attract the initial group of villagers: the Liberti. After this, you need to satisfy their requirements to cultivate a thriving town, transitioning systematically from the lowest tier of villagers upward.

Houses upgrade to draw in new types of residents, the Plebeians. These individuals bring new needs, and the cycle continues. I had thought that playing through the campaign would offer the best learning experience, but in my case, sandbox mode accelerated my skills much quicker than the campaign in *Anno 117: Pax Romana.* In the same time frame spent on the campaign, I acquired about half the knowledge I gained in sandbox mode.

So, what did I gain from this? I suspect I’ve merely skimmed the surface. While I had a taste during my initial session with *Anno 117: Pax Romana,* this time I truly immersed myself in the game. During this period, I successfully established a town with hundreds of inhabitants and operations, built ships, explored new islands, initiated new settlements on those islands, and then mysteriously lost everyone on my first island because I forgot to pause. Lesson learned. We still have not

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"Ambrosia Sky: An Exciting Canadian Title to Keep an Eye On"
“Ambrosia Sky: An Exciting Canadian Title to Keep an Eye On”
10:23 am

**Ambrosia Sky: An In-Depth Look at the Anticipated Sci-Fi Game**

Ambrosia Sky, an exceptional title presented at the Summer Game Fest 2025, has intrigued gamers with its captivating mixture of disaster recovery and survivor’s remorse. Created by Soft Rains, a Toronto-based Canadian studio, in partnership with BC’s Blackbird Interactive, the game pledges a gripping storyline along with a visually remarkable art aesthetic. With the recent unveiling of its narrative trailer, players are keen to connect the dots of this fascinating game.

**Release and Format**

Ambrosia Sky is scheduled for a launch in a three-part episodic format, with Act 1 debuting on November 10, 2025. This arrangement enables players to immerse themselves in the narrative gradually, engaging with the developing story and changing gameplay mechanics.

**Concept and Influences**

The idea behind Ambrosia Sky sprouted from the team’s fascination with job simulations and narrative richness. The preliminary concept centered around a cleaning mechanism, highlighting the eradication of hostile fungi. Influenced by sci-fi elements and contemporary issues such as food shortages and extraterrestrial agriculture, the team fashioned a distinctive backdrop incorporating outer space and fungal proliferation.

**Narrative and Mechanics**

The storyline centers on Dalia, the main character, who returns home to restore order following a catastrophic fungal disaster. The plot delves into the experiences of those impacted by the calamity and Dalia’s individual path of healing and survivor’s remorse. Players will navigate the story through voice-acted dialogues and discovered narratives, revealing the background and characters of the environment.

**Artistic Design and Spiritual Themes**

Ambrosia Sky showcases a comic book-inspired artistic approach, drawing influences from artists such as Matias Bergara and Killian Eng. This artistic decision harmonizes with the game’s universe, populated by lifeless space entities and sentient fungi. The game also weaves in aspects of spirituality and folklore, delving into themes of significance and humanity’s role in the universe.

**Gameplay Features**

Dalia’s primary instrument is a customized cleaning apparatus, employed to disperse cleaning solutions and confront assorted challenges. Players can enhance this device, boosting its functionality and creating unique upgrades from gathered fungal varieties. The game’s genre has playfully been termed a “Metroid Grime,” combining exploration, problem-solving, and storytelling.

**Player Engagement**

The creators aspire for players to encounter moments of reflection and affinity with the game’s universe. Through the surroundings, soundscapes, or storyline, Ambrosia Sky strives to deliver an extraordinary and engaging experience.

**Final Thoughts**

As the release approaches, Ambrosia Sky is set to provide a substantial and immersive gaming adventure. Players can anticipate discovering its complex world and solving the enigmas within its narrative. Act 1 of Ambrosia Sky will be accessible on November 10, 2025, and the game is presently showcased in Steam Next Fest until October 20, 2025.

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